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Program of Study
Educational Technology Inquiry:
Learning Adaptations Using Technology
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61557
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Course Description
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This course was designed to increase teacher and student use of technology within the curriculum. Participants revised lessons to integrate technology into daily instruction. Lesson requirements included incorporation of cooperative learning, Show-Me Standards, and use of handhelds.
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Course Reflection
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Throughout this course both practical and enhancing uses of handhelds in the classroom to infuse technology into the curriculum were explored. When we began addressing practical tips, the first topic that generated a lot of discussion was whether or not to send handhelds home with students. As a management tool, some participants indicated that their schools choose not to send handhelds home with students. Although I understand wanting to protect the district’s investment from loss or theft, I would want to carefully weigh the pros and cons before making that decision. Students carrying handhelds between school and home would certainly have the potential to dramatically increase parent involvement. Children would have the ability to practice and continue work with the same technology they have available in the classroom, parents could observe the technology at work, and home/school communication would increase. When you partner good parental support with quality instruction, students succeed.

Sketchy, iKWL, Fling It, and Documents to Go were a few of the available Palm programs addressed. Sketchy would have multiple uses including illustrating math problems, phases of the moon, sun’s path across southern sky, Earth’s revolution around the sun, life cycles (plants, butterflies, birds, frogs, etc.), story-telling through pictures, and changing seasons. When students can step by step illustrate a concept and view it as an animation, it has significant impact on their learning. First of all, when a child beams the teacher his or her animation, you see immediately how well the student understands the concept and whether or not redirection or extension of learning is needed. Children learn by doing, so by breaking a process down into steps and visually showing others, achievement soars. Utilizing iKWL frequently to access students’ background knowledge is fundamental to the learning process. Instead of generating a class KWL chart, individuals are able to enter on handhelds what they “know”, what they “wonder”, and finally, what they “learned”. Developing good questions for the “I wonder” piece alone will affect achievement, but as children research (Fling It will be an awesome tool here) and have to either confirm or correct their entries, understanding will increase dramatically. Students come to us with a lot of information…some solid and some faulty. When they can judge for themselves how accurate their understanding is through research and application, you are nurturing life-long learners. Fling It will allow me to “fling" Web pages from the desktop computer to the students’ handheld computers. I like the fact that the teacher can decide whether or not to include graphics and determine the link depth of the selected Web pages, especially in lower grades! Students can then view the “flung” Web pages at home, on the bus, or in the classroom. This capability alone makes children more independent learners. Using Documents to Go to compose poems, riddles, descriptive writing, reports, or spreadsheets to document what they have learned and then allowing them to present to the group with Elmo is equally powerful. Presenting learned information to others makes the information “stick” with you.

The work in this course also helped me think outside the box in using handhelds in the classroom. For example, I had never considered using Contacts for beaming vocabulary words! In addition, I was unaware of how many free applications are available for use on handhelds. Spell-It is used for vocabulary review and may be categorized by word clues. We can use To Do List for ABC brainstorming or writing acronyms. Memo Pad will be great to use for “Exit Slips” from learning activities, i.e. “Three things I know, two things I learned, one question I still have.” Beaming quizzes or responses to inquiry aid in giving students immediate feedback. What If Builder will be great to use in composing stories. Quotes may also be used to stimulate student writing or as a tool to express their understanding of the use of language. With Bookshare, students can create a book with a partner. Of course, before they do that, they may want graphically organize their thoughts with a prewriting exercise in IdeaPad! Happy-O-Meter allows students to rate how well they understand the learning target. My Goals also lets children monitor their own learning. Gone Mad will be motivating to students simply because they love Mad Libs, but Gone Mad provides more than just silly stories and practice with parts of speech. It may be used to write stories where students can insert specific vocabulary or spelling words, but it doesn't even stop there. Then they can export the story into Memo Pad to edit the tale so that it makes sense. Now the teacher can quickly see what kind of grasp his or her students have on (the sometimes elusive) English language. As reflected previously, students’ ownership of learning enhances achievement. Extensive, relevant use of handhelds throughout the day, infused with curriculum goals, will breed success for our students.

With palm apps in the classroom, we are provided many forums to promote meaningful dialogue among students, for exchanging ideas and information using pictures and words, for editing and creating work with others, for reflecting and review, for self-assessment. Comprehension and understanding are increased when students have multiple opportunities for collaboration, and when students are involved in managing their own learning, achievement improves!

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Updated March 18, 2008 by Debbie Perkins